Patch Notes for Dark and Light are located on this page.
Patch Notes
Dark and Light 8/7 Update - Patch Notes
General Updates
Animation and Sound:
- Weapons / Magic:
- Wooden Bow - Improved animations.
- Ghost Scythe - Added new sound effects to light and heavy attacks.
- Horses - Added hit and footstep sound effects.
Characters:
- Evades (crouch + movement direction) - Added a forward evade and improved animations for all evades.
- Adjusted various female character animations.
- Adjusted movement animations during character creation.
Balance:
General:
- Slightly increased the time for rare resource nodes to respawn after being depleted.
NPCs:
- City Guards - Increased base stats.
- NPC health recovery speed increased.
Creatures:
- Divine Creatures - Added spell damage resistance.
- Boss Creatures - Increased health pool.
- Infernus Dragon - Added spell damage resistance and fire damage immunity. Temporarily removed Flame Breath attack. Reduced respawn rate.
- Frost Dragon - Added spell damage resistance and ice damage immunity. Reduced respawn rate.
- Wyvern - Added spell damage resistance.
- Elementals - Added elemental damage immunity based on the Elemental's type (i.e. Fire Elementals are now immune to fire damage).
- Ice Elemental - Added new water attack.
- Water Elemental - Increased respawn rate.
- Dark Fallen - Added dark damage immunity.
- Ice Wolf - Added ice damage resistance.
- Hellcat - Added fire damage resistance.
- Bahamut - Added fire damage resistance.
- Centaurs - Adjusted animations.
- Wolf - Reduced the amount of Raw Meat obtained from harvesting a Wolf corpse.
Characters:
- Friendly fire constitution damage reduced.
- City Lords - Adjusted the amount of gold required to enforce punishments.
Equipment / Magic:
- All Projectile Magic (Fireball, Frostbolt, Lightning, etc.) - Increased projectile max flight distance.
- Wall of Lightning - No longer damages structures.
- Small Spell Tower - Increased targeting range by 50%.
- Iron Hammer - Heavy attack hit detection improved.
- Iron Pick - Added a power attack (right-click).
- Spear - Can now aim vertically, even if it looks a bit awkward for now.
- All Armor Types - Adjusted physical and magic defense, and added spell resistance to be more in line with the armor tier, type, and weight.
New Content:
General:
- Using certain items will now increase related Knowledge node experience.
UI:
- Added Health and Mana bars when targeting creatures, NPCs, and other players.
- Adjusted tooltips in the Knowledge interface.
- Added icons above objects that can be interacted with.
- Ice Chunk - Changed the item icon.
- Server Selection UI - Now allows for longer server names.
- Keybinds - Cleaned up the menu and removed unused actions.
Bug Fixes
General:
- Resetting Potion - Using it will no longer reset your unlocked Schematics.
- Wall of Lightning - Schema crafting requirements, damage tick frequency, and spell duration have all had their values corrected.
- Spider Web - Players can now move immediately after casting.
- Firestorm - Fixed damage against metal structures.
- Fertilizer - Fixed a bug where fertilizer would disappear from a crop plot after a short period of time.
- War Flag - Fixed a bug where, occasionally, after making a war declaration, the House that received the declaration would not be able to damage the declaring House's structures.
Framework Triangle Foundation - Corrected HP values.
Stone and Iron Pickaxe and Axe - Improved hit detection, making it easier to gather from smaller resource nodes without needing to crouch. - War Declaration - Fixed incorrect War Declaration time, now persists through server restarts. Fixed an issue where one House was unable to attack another even after receiving a War Declaration.
- Focusing Potion - Fixed a bug where it was uncraftable if learned after level 10.
- Bedrolls - Can now be picked up after placing and will retain durability usage.
- Parachute - Fixed a bug where players were still taking full fall damage even when using a Parachute.
- Dragon Transports - Temporarily removed Estel and Ironfast's Dragon Transports while the system is redesigned.
- Wall Torch - Fixed a bug where Wall Torches would defy all logic and expand to dozens of times their original size when demolished.
NPCs:
- Guards - Fixed a bug where Guards would occasionally spawn with only 1 HP. Can now actually look up and target / attack flying creatures.
- NPC Vendors - Now respawn in their set location within their city after a set period of time after being killed.
The Sacred Path:
- Adjusted terrain in a number of locations around The Sacred Path where characters and creatures were getting stuck. This patch is focused mainly on the area around Ironfast.
Fixed issues with floating foliage in a number of locations around The Sacred Path.
Creatures:
- Fixed a bug where a character dismounting from certain creatures would allow them to clip through walls.
Longhorn, Hellcat, and Infernus Dragon - Fixed a bug where these creatures would move backwards when using their normal attack while riding them. Power attacks still have this issue, and will be fixed in a future patch. - Frost Dragon - Fixed a bug where Frost Dragons could be ridden without a saddle.
- Light Elemental - Fixed a bug where Light Elementals could be equipped with a saddle.
Graphical:
- Made adjustments to the Female Guard Armor and Male Traveler Suit models.
Note: we're aware that there are still some issues with the Quest system, and we appreciate your feedback thus far. We're working on those bugs and we'll have a fix out as soon as possible.
Dark and Light 7/23 Update - Patch Notes
Greetings Adventurers!
Today's patch is mostly focused on improving server stability, as well as a few minor bug fixes and quality of life changes. Please restart your client to update to the latest version. For any players hosting dedicated private servers, please manually update your server client.
Update:
Today's patch is mostly focused on improving server stability, as well as a few minor bug fixes and quality of life changes. Please restart your client to update to the latest version. For any players hosting dedicated private servers, please manually update your server client.
Server Stability and Bug Fixes:
- Resolved an issue with casting certain spells, (Fire Wall, Ice Wall, Lightning Wall), causing extreme server lag across a wide area.
- Resolved server crashes related to the erratic movement of Moths / Nightshades. These creatures, while still annoying, will no longer affect server health.
- Resolved an issue where taking certain actions would cause your character to grow or shrink is size.
Quality of Life Changes:
- By default, pressing "R" while targeting a tamed creature will open its inventory; you no longer need to select it from the radial by holding "E".
- Rolling (crouch + movement or double-tapping a direction) off of an elevated platform will now reduce fall damage on landing. We still don't suggest rolling off of any cliffs, but at least it'll hurt slightly less now.
Regarding the "Earn 100 Gold" Quest Bug:
- We're aware that players have been unable to complete the "Earn 100 Gold" quest by selling items to vendors due to the quest failing to track the amount of gold earned. We're addressing the issue and will be improving our overall quest system throughout the Early Access period.
Update:
Regarding lowered harvesting rates since the last patch:
- We've heard feedback from players on bugged gathering rates across official servers since the last patch where we addressed an exploit in the "cornfield" area. Our team is currently investigating the issue and we plan to have a fix out shortly.
Dark and Light 7/22 Update-Servers and Patch Notes
Greetings Adventurers,
Like we said before, we always closely monitor feedback from DnL community and appreciate your valuable suggestions.
A new update for Dark and Light will launch at 5:30 AM Pacific time, you'll need to restart your Dark and Light client if you were playing before the update.
Some players have discovered couple of fun things in the build and we are working towards a fix. However, they are extremely fun in their current state, so we hope you all enjoy the laughs in the mean time. Whether it be hitching a ride on your friend's Griffin's wing tip or shrinking your self down to Ant Man size. We sincerely hope you laugh as much as we did when you discover them yourself. Enjoy!
Like we said before, we always closely monitor feedback from DnL community and appreciate your valuable suggestions.
A new update for Dark and Light will launch at 5:30 AM Pacific time, you'll need to restart your Dark and Light client if you were playing before the update.
Some players have discovered couple of fun things in the build and we are working towards a fix. However, they are extremely fun in their current state, so we hope you all enjoy the laughs in the mean time. Whether it be hitching a ride on your friend's Griffin's wing tip or shrinking your self down to Ant Man size. We sincerely hope you laugh as much as we did when you discover them yourself. Enjoy!
Patch Notes:
- Fixed bugged drop rate in cornfield.
- Cornfield respawn time increased to 3 days in game. Now you have more time to make crop circle designs.
- Iron Greatsword and Ghost Scythe are two strong weapons in DnL to attack only. No in-game item will be get during chopping bush and tree.
Server Update:
- Optimizing server performance
- Fixing server crash
Dark and Light 7/21 Update - PvE Servers and Patch Notes
Adventuers! A new update for Dark and Light is launching later today, bringing PvE servers for every region, new Oceania servers, adjustments to Food, Water, and Focus depletion, and bug fixes.
In order to download the 1.9gb patch, you'll need to restart your Dark and Light client if you were playing before the update.
PvE Server Launches + OCE PvP Servers
We received a lot of feedback from players on the lack of PvE-focused servers. We're launching 12 PvE servers across our US, EU, Asia, and OCE regions. These servers are great for players who want to focus on exploration, crafting, and construction without the threat of open-world PvP.
US-Wyrmslayer-1
US-Wyrmslayer-2
US-Wyrmslayer-3
EU-Wyrmslayer-1
EU-Wyrmslayer-2
EU-Wyrmslayer-3
Asia-Wyrmslayer-1
Asia-Wyrmslayer-2
Asia-Wyrmslayer-3
OCE-Wyrmslayer-1
OCE-Wyrmslayer-2
OCE-Wyrmslayer-3
We are also launching an additional 3 PvP servers in our OCE region.
Patch Notes
- Wraiths spawned from meteor landings now have a chance to drop a Ghost Scythe on death. Now, the power to reap the very souls of your enemies is in your hands!
Stats:
Base Damage - 100
Weight - 200
Special attributes:
Wide AOE power attack (RMB).
Shares functionality with the farming sickle - can be used to harvest seeds. - Adjusted the crafting requirements for the Melee Crafting Rank 9 Schema - Greatsword:
Can no longer be crafted at a normal Workbench.
Can now be crafted at a Cyclops camp Workbench. - Fixed a bug where Magic Defense Rank 2 equipment was unable to be crafted.
- Fixed a bug where Schemas from the Offhand knowledge tree would appear in the inventory instead of a Workbench, and couldn't be crafted.
- Estel's blacksmith has finally recovered his clothes and underwear! Talos's merchant is still trouncing around in the emperor's new clothes, however...
- Based on the feedback we've seen from launch day, we've adjusted the following stat depletion rates. For context, when recovering Stamina and Mana, you lose a proportional amount of Food/Water and Focus, respectively. These numbers are baed on that ratio of recovery : depletion:
When recovering Stamina over time, the rate of Food and Water depletion has been lowered from 0.25 to 0.1.
When recovering Mana over time, the rate of Focus depletion has been lowered from 0.25 to 0.1.
When either Food or Water is at 0, the rate of health loss over time has been adjusted from 0.75/second to 0.25/second. - Female characters have remembered their training, and can now use the power attack (RMB) with the Stone Sword properly - hit accuracy has been improved.
Load more